#pragma once
#define TRUE 1
#define FALSE 0

enum BOOL{FALSE, TRUE};
typedef  int elemType;

typedef struct Nodestru{
    int elemType;
    struct Nodestru * next;
} *ptrNode, Node;

typedef struct Liststru{
    int  count;
    int length;
    ptrNode head;
} *ptrList, List;

void list_create();
